Technical Animator (Rigging)
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Nimble Giant Entertainment is looking for a full-time Technical Animator (Rigging Focus) to join our Art Development team.
We are seeking a highly skilled Technical Animator with strong expertise in rigging and deformation systems, capable of building high-quality, production-ready character rigs for AAA game development. This role is key to enabling animators to deliver top-tier performances while ensuring technical robustness and efficiency across the animation pipeline.
You will work closely with Animation, Character Art, and Engineering teams to develop and maintain rigs, tools, and workflows, acting as a bridge between artistic needs and technical constraints.
Responsibilities
Design, build, and maintain high-quality character, weapon, props and creature rigs for real-time applications.
Develop and refine skinning, deformation systems, and blend shape setups to achieve high visual fidelity.
Collaborate with Animators to ensure rigs are intuitive, efficient, and production-ready.
Work with Character Artists, Modelers, and Engineers to integrate assets seamlessly into the game engine.
Implement and support rigs inside Unreal Engine, ensuring compatibility with animation systems and gameplay requirements.
Utilize Animation Blueprints to support animation logic, blending, and state machines when needed.
Create and maintain rigging tools and pipeline solutions (primarily in Maya or similar DCCs) to improve team efficiency.
Support and troubleshoot issues related to rigs, skinning, and animation workflows.
Contribute to the evolution of the animation pipeline, identifying opportunities for improvement and optimization.
Act as a point of contact for rigging-related technical challenges across the team.
Requirements
Strong expertise in rigging, skinning, and deformation systems for characters and creatures.
Hands-on experience with Unreal Engine animation pipeline, including Animation Blueprints.
Solid understanding of the full 3D art pipeline (modeling, rigging, skinning, export, integration).
Experience building and maintaining custom rigging tools and workflows.
Experience with 3D DCC tools (Maya preferred) for rig creation and tool development.
Understanding of real-time constraints and optimization for game development.
Familiarity with physics-based systems (cloth, hair, secondary motion rigs).
Basic to intermediate knowledge of programming/scripting (Python, C#, or C++).
Strong problem-solving skills and ability to collaborate with multidisciplinary teams.
Fluency in English and Spanish (written and spoken).
Nice to Have
Experience working on AAA game productions.
FPS / First-person weapon pipeline experience.
Experience with procedural rigging systems or modular rig setups.
Familiarity with control rigs in Unreal.
Knowledge of mocap cleanup / retargeting pipelines.
Experience supporting large animation teams in production environments.
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WHAT WE OFFER
Excellence
Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.
Continuous learning
In order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.
Flexibility
We aim to always work in a fun and relaxed environment.
Working remotely is an option.
Inclusion and Diversity
We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.
ABOUT US
We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perú, Chile, Spain and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The studio's most popular titles also include Star Trek: Infinite, a grand strategy in which each player can create their own story, Master of Orion, a remake of the classic strategy game, and Quantum League, an innovative arena shooter with time-traveling mechanics.
In 2020 we become part of Saber Interactive.
- Departamento
- Tech Art
- Role
- Tech Anim
- Locations
- Argentina, Perú, Chile, Remote
- Remote status
- Fully Remote